Hytale Patch Notes 2: HUGE Cosmetic, Gameplay & World Gen Changes! (2026)

Hytale Patch Notes - Update 2

Posted by Hytale Team January 24th 2026

Cosmetics & Customization

  • A new era of self-expression has arrived with an expanded range of avatar customization options for all players.
  • Bandit Mask and Side Knot (Variant)
  • Blindfold with Thick (Variant)
  • Bandage Blindfold with Thick, Left Eye, and Right Eye (Variants)
  • Vampire Mouth, Cute Mouth, and Orc Mouth for unique facial expressions.
  • White color added to fantasy cotton cosmetic colors, offering more versatility.
  • Visual enhancements for the following haircuts:
    • Single Side Pigtail
    • Hair Stick Bun
    • Simple Bobcut
    • Fighter Buns
    • Smart Elven
    • Windswept
  • New armor slot visibility toggles allow easy access to equipped armor from the character panel, with server hosts able to disable/enable this feature for PvP/Immersion purposes.
  • Improved animations for capes while the player is running, adding a dynamic touch to character movement.

Gameplay & Balance

  • A new item has been introduced, enabling users to raise skeletal minions from nearby bone piles, adding a layer of strategy to combat.
  • The Large Praetorian Skeleton now has a chance to drop this item.
  • Adamantite mining now requires a Thorium or Cobalt pickaxe, with mining and pickaxe progression adjusted accordingly.
  • Lower-tier pickaxes deal significantly less damage to higher-tier ore blocks, balancing the game's resource management.
  • Upgrading to a higher-quality pickaxe reduces the number of hits required for mining.
  • Adamantite Ore now necessitates either a Thorium or Cobalt pickaxe for extraction.
  • Polar Bears have been buffed, adding more excitement to exploration.
  • Additional decorative light recipes have been introduced to the furniture bench, enhancing the player's crafting options.
  • The following NPCs will now drop Medium Hide instead of Light Hide:
    • Bison, Boar, Cow, Horse, and Warthog.
  • The Magma Toad has been adjusted, with Tongue damage significantly reduced and the creature now alternating between its Tongue attack and a new ability: Headbutt.
  • Petals are now craftable in the furniture bench under the Textiles category, making them renewable resources.
    • Yellow Petals can be farmed from growing Sunflower Seeds, ensuring a sustainable supply.
    • All crafting requirements for different-colored petals utilize renewable resources, promoting eco-friendly gameplay.
  • Lighter variants for each Cloth Block can now be crafted using a combination of Petals, offering more customization options.

World Generation

  • WorldGen V2 has been prepared for public documentation, aiding modders in their creative endeavors.
  • New Default_Flat and Default_Void templates have been added using World Gen V2, offering fresh and diverse landscapes.
  • The Creative Hub Portal now spawns with World Gen V2 flat worldgen, resulting in clear weather and limited fog, but only in new creative worlds.
  • A major refactor of ore placement in all zones has been implemented, requiring players to explore new chunks for old worlds to discover this change.
    • This results in more ores, especially in Devastated Lands undergrounds, adding depth to the world generation.

Farming

  • Eternal crops are now more resilient, no longer breaking from accidental weapon damage.
  • Increased tilled soil lifetime, lasting longer between 1.2 to 1.5 days.
  • Fixed soil decay under fully grown crops, ensuring a more stable farming experience.
  • Players can now hold torches in their offhand while using the Hoe and Seeds, adding versatility to farming tasks.
  • Breaking fully grown Eternal crops will drop their Seeds back, promoting efficient resource management.
  • Harvested crops can now be placed on the ground when crouching, enhancing the player's mobility during farming.
  • Recipe requirement costs have been adjusted for Hoes, making them more accessible at different farming bench tiers.
    • Copper is now Tier 2 instead of Tier 4.
    • Iron is now Tier 4 instead of Tier 8.
    • Thorium has been added at Tier 6, offering new opportunities for resource gathering.

UI / UX

  • Improved editor block tooltip descriptions for better clarity and understanding.
  • Tooltips now display the name of colors when hovering over color options in the Avatar Customization menu, enhancing the player's experience.
  • Enhanced the visibility of the hotbar active-slot by increasing contrast and adding a diamond indicator, making it easier to see in brighter environments like the Howling Sands.
  • The categories of Memories are now sorted alphabetically when viewed via "The Heart Of Orbis", improving navigation.
  • Scripted Brush QoL improvements have been implemented, adding new features and streamlining existing ones.
    • Added missing entries to filters and removed invalid blocks from filters, ensuring a more efficient workflow.
    • Fixed various bugs in existing scripted brushes, enhancing stability.
    • Added decoration and cave brushes, offering more creative options.
    • Removed redundant scripted brushes, simplifying the interface.
    • Updated the JumpIfBlockType node to use a single offset instead of a list of offsets, improving performance.
  • Inventory interaction updates have been implemented, including better double-click handling and Shift + Clicking on armor for direct equipment, streamlining the player's workflow.
    • QERT shortcut keybinds have been added for the inventory "quick actions" (put all, pull all, quickstack, and sort), making navigation faster.
    • Shortcuts now display in the tooltip when hovering over "quick action" buttons, providing clear instructions.
  • An "FPS counter overlay" option has been added to the settings menu under General > User Interface, displaying the current FPS in the top right corner of the game when enabled.
  • Various improvements to player markers have been made, including displaying them on the compass and removing the "Player: " prefix from the player markers on the map, ensuring a cleaner interface.
    • Added toggle buttons for map/compass visibility in the maps player list, allowing players to customize their view.
    • Players at different heights will have a different icon (up/down indicators) in the compass, enhancing navigation.
    • Added Ophidiophobia accessibility mode under Gameplay > Accessibility, transforming Snake models into Hatworms for players with specific accessibility needs.

Audio & Visual Effects

  • All missing basic Rex sounds have been added, enhancing the game's audio experience.
  • Updated the bones item drag/drop inventory sound for better clarity.
  • Fixed a bug in a Howling Sands cave track, ensuring a seamless audio experience.
  • Updated all food particle tints, adding more visual appeal to in-game food items.

Bug Fixes, Tech & Stability

  • A server auto-update system has been introduced, including configuration options and new commands for update management, ensuring a smooth and efficient update process.
  • A new UpdateModulecore plugin has been added and integrated into the server boot process, allowing the server to check for and apply updates, notify players, and handle staged updates.
  • UpdateConfig in HytaleServerConfig has been updated with fields for enabling updates, check intervals, notification preferences, patchline selection, backup options, and auto-apply modes, offering greater control over the update process.
  • A new shutdown reason ShutdownReason.UPDATE has been added to indicate when the server should restart to apply a staged update.
  • New commands and detailed server messages have been implemented for checking, downloading, applying, and managing updates, including player notifications and auto-apply warnings, ensuring a transparent update process.
  • The release workflow has been updated to include launcher scripts (start.sh, start.bat), enhancing the deployment process.
  • Improvements to rendering shadows have been made to fix various issues, ensuring a more stable and visually appealing game.
  • Fixed middle click "pick block" when the hotbar is full in creative mode, allowing players to access new items more easily.
  • The Asset Editor will now display documentation in tooltips, providing clear instructions for players.
  • Issues with Mantling detection have been fixed, resolving unintended behaviors and enhancing gameplay stability.
  • A fix has been implemented to persist cleared keybinds across sessions, ensuring a seamless experience.
  • Adjustments have been made to improve weather transitions, reducing jarring visuals and enhancing the overall atmosphere.
  • More improvements will be made in future updates.
  • Fixed an issue when using teleporters to avoid accidental collisions by applying an offset, ensuring a safer gameplay experience.
  • Rail carts now consume and place properly, enhancing their functionality.
  • Bed respawning in unloaded chunks has been fixed, resolving an issue where collision checks always failed if there were no loaded chunks.
  • Major server stability, validation, ECS, localization, and timeout improvements have been made, ensuring a more reliable and responsive server.
  • Refilling containers now targets the closest block of water rather than requiring players to aim at a block behind/under water, streamlining the process.
  • Fixed some types of items displaying oversized placement previews, enhancing the user interface.
  • Fixed an issue with the Berserker haircut texture tiling, ensuring a consistent visual experience.
  • Fixed glasses textures from inheriting the cosmetic color on their lens highlights, allowing for more precise customization.
  • Added permissions for world map teleporting, preventing players from sending packets to the server and teleporting anywhere without Op, enhancing server security.
  • Emerald Wilds dungeon and other environments have been fixed, with potential new soundtracks added for an immersive experience.
  • Fixed sending player marker updates while the map isn't open, ensuring a seamless experience.
  • Fixed player markers flickering when hovered on the map, enhancing the user interface.
  • Other players' names are now more readable when zoomed in on the map, improving visibility.

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Hytale Patch Notes 2: HUGE Cosmetic, Gameplay & World Gen Changes! (2026)

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